S2ENGINE Developers Blog

Archivia per giugno, 2011

Build2_057

S2ENGINE toward realism

Scritto da bugbuster on . Postato in Diary, Profenix News

As anticpated in the previous post during the last two weeks I have worked in order to speed-up engine fill rate optimizing shaders and reducing texture bandwidth requirements.  One big problem was the G-buffer dimension. Until now I used 4 x 64bit buffers + depth: this is too much if I want the engine run well at high resolutions.

Ads