S2ENGINE HD  1.4.6
Official manual about S2Engine HD editor and programming
Project

Creating a new project

For creating a new project select File->NewProject... from main menu as showed into the following image:

project_tool07.jpg

A dialog for project creation will appear:

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  1. Already existing projects: the last 3 previously saved project. You can select one of them if you want just load a previous project
  2. Choose the folder in which to put the new project.
    Warning
    DO NOT choose the engine folder or one of its subfolders
  3. Currently chosen path in which project will be created
  4. Name of the project. The system will create a new folder with this name
  5. Plugins to load at project start.
    Warning
    if you do not choose a plugin you must add it manually after creating project
  6. Asset packages to add to project. You can choose none if you want a blank project

Adding a Package Plug-in to Project


Managing a project

project_tool02.jpg

The project tool is the tool for managing the project assets. When editor starts the Project tool is the first tool to be showed (on the right panel). However if you want to call it you must click tools->project on the main menu as showed in the following image:

project_tool01.jpg

Browsers

Project Tool contains the browsers of all resources that can be used inside a project:

ob_icon.jpg
Objects
md_icon.jpg
Models
mt_icon.jpg
Materials
tx_icon.jpg
Textures
sc_icon.jpg
Scripts
ms_icon.jpg
Modelscripts
an_icon.jpg
Animations
sd_icon.jpg
Sounds
sn_icon.jpg
Scenes
ft_icon.jpg
Fonts
vg_icon.jpg
VegetationLayers

Every browser lets you making some operation on the files it contains. To execute these operation simply click with right mouse button on the icon of a file: a pop-up dialog appears that lets you choosing the operation to perform:

project_tool04.jpg
  • Add…: Import a file into the browser. It differs from calling Edit->Project->ImportAsset because it import only the single file, not entire asset folder.
  • Publish…: Export the file as asset. If the file resource is composed by other resources, for example a model that contains materials that contains textures, all of them are exported and placed inside the same folder (chosen by the user)
  • Inspect: This lets user to show the tool associated with the file type. For example models inspect shows model editor, textures inspect shows texture viewer, etc…Of course it depends on the browser type.
  • New File: creates a new file of type coherent with browser type.
  • New Folder: creates a new folder.
  • Rename: rename the file.
  • Duplicate: duplicates the file
  • Delete: deletes the file

If you right click on empty space of the browser a pop-up appears containing the following options:

project_tool03.jpg
  • Add…: Import a file into the browser. It differs from calling Edit->Project->ImportAsset because it import only the single file, not entire asset folder.
  • New File: creates a new file of type coherent with browser type.
  • New Folder: creates a new folder.

It lets you to add or create new files when browser is empty.

Migrating Project Asset Folders