In order to respond users requests for high quality images, I’ve posted a bunch of new hires (1920×1080), high quality (16x anisotropy) and maximum detail images taken from the new 1.4.0 editor on a system equipped with a Gefrorce GTX 460.
Posts Taggati ‘FPS’
In the last months I’ve just worked to the new S2ENGINE HD version for improving not only the editor capabilities but also the opengl rendering module.
Recently I’ve worked a lot for improving the 1.03.00 build.
I’ve released step by step small updates until the newest 1.03.07 version.
In the last week I have worked night and day to a new frustrum culling system. I’ve radically changed my previous approach and the results are unbelievable! The major problem of the previous method was the fact that when too many objects were in camera field of view (panoramic views) the frame rate drops in an unacceptable way.