S2ENGINE Developers Blog

Posts Taggati ‘scattering’

Build2_064

A Foggy Day

Scritto da bugbuster on . Postato in Diary, Profenix News

Since yesterday I’ve worked on a couple of shaders responsible of fog & atmosphere rendering.
From the release of the new build I’ve noticed some problems into setting correctly the fog: increasing the extinsion factor just a bit affects the sky color too much and details like clouds easly disappear, this wasn’t acceptable.

Build2_057

S2ENGINE toward realism

Scritto da bugbuster on . Postato in Diary, Profenix News

As anticpated in the previous post during the last two weeks I have worked in order to speed-up engine fill rate optimizing shaders and reducing texture bandwidth requirements.  One big problem was the G-buffer dimension. Until now I used 4 x 64bit buffers + depth: this is too much if I want the engine run well at high resolutions.