In order to respond users requests for high quality images, I’ve posted a bunch of new hires (1920×1080), high quality (16x anisotropy) and maximum detail images taken from the new 1.4.0 editor on a system equipped with a Gefrorce GTX 460.
Posts Taggati ‘screenshots’
In the last week I have worked night and day to a new frustrum culling system. I’ve radically changed my previous approach and the results are unbelievable! The major problem of the previous method was the fact that when too many objects were in camera field of view (panoramic views) the frame rate drops in an unacceptable way.
Just today we have worked to improve the roads system. On huge terrains roads become an important aspect of scene modelling, so it is necessary to have a powerful tool that simplify roads creation and managing.