S2ENGINE Developers Blog

Posts Taggati ‘screenshots’

Cull04

FASTER THAN LIGHT!

Scritto da bugbuster on . Postato in Diary, Profenix News

In the last week I have worked night and day to a new frustrum culling system. I’ve radically changed my previous approach and the results are unbelievable!  The major problem of the previous method was the fact that when too many objects were in camera field of view (panoramic views) the frame rate drops in  an unacceptable way.

roads01

On the road

Scritto da bugbuster on . Postato in Diary, Profenix News

Just today we have worked to improve the roads system. On huge terrains roads become an important aspect of scene modelling, so it is necessary to have a powerful tool that simplify roads creation and managing.