S2ENGINE Developers Blog

Posts Taggati ‘Shaders’

Build2_064

A Foggy Day

Scritto da bugbuster on . Postato in Diary, Profenix News

Since yesterday I’ve worked on a couple of shaders responsible of fog & atmosphere rendering.
From the release of the new build I’ve noticed some problems into setting correctly the fog: increasing the extinsion factor just a bit affects the sky color too much and details like clouds easly disappear, this wasn’t acceptable.

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