S2ENGINE HD 2020
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Anim tab

Anim Tab is used for associating an animation to a selected state (see GameMachine Animations) and controlling how it is played and blended with other animations (see animation blending).
You can access to the anim tab by clicking on anim in the FSM editor.
 
3.4.5.3.4. Anim tab
1

Animation name

1. Animation name
This is the name of the animation associated to the selected State. To associate an animation to selected state click on the combobox, it will shows the list of all animations included into the modelscript associated with the gameMachine owner object.

Make sure the FSM is already linked to an object inside the scene, this is necessary because, to show available animations, FSM must access to the linked object modelscript.