S2ENGINE HD 2020
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Creating GameMachine

To create a new GameMachine asset:
 
 
 

USING GAME MACHINE
 
Once You have created the GameMachine you are able to assign it to an object for making it to work.
 
Starting from version 2020.3 it is possible to assign more than one GameMachine to the same object.
A new parameter called "GameMachines" has been introduced replacing the old "Fsm" parameter into the "Behaviour" section:
This parameter contains the list of GameMachines assigned to the object.
The button "+" is used for adding new slots in which to load the additional gameMachine
The button "-" is used to remove the slot and the GameMachine loaded.
 
To assign the first gameMachine to an object simply drag&drop the gms asset from the browser to the GameMachines parameter of the object:
 
For assigning the subsequent gameMachines to the object: