S2ENGINE HD 2020
User guide
×
Menu
Index

Vegetation editor

Vegetation Editor is used for editing the vegetation layer asset to be used for pinting vegetation on the terrain.
 
The Vegetation Editor can be opened in 3 ways:
 
3.4.13. Vegetation editor
1

Vegetation file

1. Vegetation file
 
Here you can:
  • Read the path of the vegetation asset
  • Save the asset clicking on button
  • Locate the asset into the Project browser by clicking on the blue eye
2

Grass parameters

2. Grass parameters
 
Here you can set the parameter for the grass section of the vegetation:
 
  • Grass

    The grass prefab, you can choose the one you want by clicking on the icon slot
     
  • Density

The grass object is placed every Density pixels on the vegetation mask. (see Vegetation Layers topic).
So greater values mean less density. Valid values range from 1.
3

Trees parameters

3. Trees parameters
 
The Trees section allows the loading of 4 different types of tree that are randomly chosen when painting the vegetation.
Here you can set the parameters of the trees sectrion of the vegetation asset:
 
  • Tree0

    The first tree prefab you can set
     
  • Tree1
    The second tree prefab you can set
     
  • Tree2
    The third tree prefab you can set
     
  • Tree3
    The fourth tree prefab you can set
     
  • Min Density
    Tree objects are placed every [MinDensity, MaxDensity] pixels of the mask, where [MinDensity, Max Density] is a range from MinDensity to MaxDensity integers.
     
  • Max Density
    Tree objects are placed every [MinDensity, MaxDensity] pixels of the mask, where [MinDensity, Max Density] is a range from MinDensity to MaxDensity integers.
     


    It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects

4

Plants parameters

4. Plants parameters
 
The Plants section allows the loading of 4 different types of plant that are randomly chosen when painting the vegetation.
Here you can set the parameters of the plants section of the vegetation asset:
 
  • Plant0

    The first plant prefab you can set
     
  • Plant

    1
    The second plant prefab you can set
     
  • Plant

    2
    The third plant prefab you can set
     
  • Plant

    3
    The fourth plant prefab you can set
     
  • Min Number
    Minimum number of plants that can be placed around a tree. It ranges starting from 0.
     
  • Max Number
    Maximum number of plants that can be placed around a tree. It ranges starting from 0. It must be >= than Min Number.
     
  • Min Distance
    Minimum distance of the plants from the tree (expressed in pixels on the vegetation mask). The distance is chosen randomly for every plant in the range [MinDistance, MaxDistance].
     
  • Max Distance
    Maximum distance of the plants from the tree (expressed in pixels on the vegetation mask). The distance is chosen randomly for every plant in the range [MinDistance, MaxDistance].
     


    It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects

5

Stones parameters

5. Stones parameters
 
The Stones section allows the loading of 4 different types of stone that are randomly chosen when painting the vegetation.
Here you can set the parameters of the stones section of the vegetation asset:
 
  • Stone0

    The first stone prefab you can set
     
  • Stone

    1
    The second stone prefab you can set
     
  • Stone

    2
    The third stone prefab you can set
     
  • Stone

    3
    The fourth stone prefab you can set
     
  • Min Number
    Minimum number of stones that can be placed around a tree. It ranges starting from 0.
     
  • Max Number
    Maximum number of stones that can be placed around a tree. It ranges starting from 0. It must be >= than Min Number.
     
  • Min Distance
    Minimum distance of the stones from a plant (expressed in pixels on the vegetation mask). The distance is chosen randomly for every stone in the range [MinDistance, MaxDistance].
     
  • Max Distance
    Maximum distance of the stones from a plant (expressed in pixels on the vegetation mask). The distance is chosen randomly for every stone in the range [MinDistance, MaxDistance].
     


    It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects