The Trees section allows the loading of 4 different types of tree that are randomly chosen when painting the vegetation.

Here you can set the parameters of the trees sectrion of the vegetation asset:

Tree0

The first tree prefab you can set

Tree1

The second tree prefab you can set

Tree2

The third tree prefab you can set

Tree3

The fourth tree prefab you can set

Min Density

Tree objects are placed every [MinDensity, MaxDensity] pixels of the mask, where [MinDensity, Max Density] is a range from MinDensity to MaxDensity integers.

Max Density

Tree objects are placed every [MinDensity, MaxDensity] pixels of the mask, where [MinDensity, Max Density] is a range from MinDensity to MaxDensity integers.

It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects

The Plants section allows the loading of 4 different types of plant that are randomly chosen when painting the vegetation.

Here you can set the parameters of the plants section of the vegetation asset:

Plant0

The first plant prefab you can set

Plant

1

The second plant prefab you can set

Plant

2

The third plant prefab you can set

Plant

3

The fourth plant prefab you can set

Min Number

Minimum number of plants that can be placed around a tree. It ranges starting from 0.

Max Number

Maximum number of plants that can be placed around a tree. It ranges starting from 0. It must be >= than Min Number.

Min Distance

Minimum distance of the plants from the tree (expressed in pixels on the vegetation mask). The distance is chosen randomly for every plant in the range [MinDistance, MaxDistance].

Max Distance

Maximum distance of the plants from the tree (expressed in pixels on the vegetation mask). The distance is chosen randomly for every plant in the range [MinDistance, MaxDistance].

It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects

The Stones section allows the loading of 4 different types of stone that are randomly chosen when painting the vegetation.

Here you can set the parameters of the stones section of the vegetation asset:

Stone0

The first stone prefab you can set

Stone

1

The second stone prefab you can set

Stone

2

The third stone prefab you can set

Stone

3

The fourth stone prefab you can set

Min Number

Minimum number of stones that can be placed around a tree. It ranges starting from 0.

Max Number

Maximum number of stones that can be placed around a tree. It ranges starting from 0. It must be >= than Min Number.

Min Distance

Minimum distance of the stones from a plant (expressed in pixels on the vegetation mask). The distance is chosen randomly for every stone in the range [MinDistance, MaxDistance].

Max Distance

Maximum distance of the stones from a plant (expressed in pixels on the vegetation mask). The distance is chosen randomly for every stone in the range [MinDistance, MaxDistance].

It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects