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  • We have released a small tutorial about how to write a script for instantiating barrel rigid bodies “on the fly” by clicking a key. You can download it on main...

    TUTORIAL: Instantiating objects by script

    We have released a small tutorial about how to write a script for instantiating barrel rigid bodies “on the fly” by clicking a key. You can download it on main…

  • Today we have released the new S2ENGINE HD 1.03.00 version. We have greatly improved the editor user interface make it more user-friendly and professional. We have also implemented a cutscene...

    S2ENGINE HD 1.03.00 released

    Today we have released the new S2ENGINE HD 1.03.00 version. We have greatly improved the editor user interface make it more user-friendly and professional. We have also implemented a cutscene…

  • In September I’m working on the new 1.03.00 version. The key feature I’m working on is the cutscene tool. This tool gives you the possibility to create realtime game cinematic...

    What you will find in the new build 03?

    In September I’m working on the new 1.03.00 version. The key feature I’m working on is the cutscene tool. This tool gives you the possibility to create realtime game cinematic…

  • Hi, In the last day I’ve made some tests trying to obtain a river effect using the tool already available into the editor. Of course the most suitable tool for...

    About rivers

    Hi, In the last day I’ve made some tests trying to obtain a river effect using the tool already available into the editor. Of course the most suitable tool for…

  • Hi guys, I’m out of office until 31 August 2011. All BASIC License orders or TRIAL requests will be processed from 1th September 2011. BUT I leave you with a...

    The Last Update Before Summer Holidays

    Hi guys, I’m out of office until 31 August 2011. All BASIC License orders or TRIAL requests will be processed from 1th September 2011. BUT I leave you with a…

  • We are working on a new patch than will be released on monday. This is the second patch after the second build. This fact has convinced us that a new...

    New Versioning System

    We are working on a new patch than will be released on monday. This is the second patch after the second build. This fact has convinced us that a new…

  • Since yesterday I’ve worked on a couple of shaders responsible of fog & atmosphere rendering. From the release of the new build I’ve noticed some problems into setting correctly the...

    A Foggy Day

    Since yesterday I’ve worked on a couple of shaders responsible of fog & atmosphere rendering. From the release of the new build I’ve noticed some problems into setting correctly the…

  • Today I would like to draw your attention on a clever, ingenious 3dsmax plugin made by my friends in Raylight. It is one of the most powerful (maybe the best)...

    RAYLIGHT Xrayunwrap

    Today I would like to draw your attention on a clever, ingenious 3dsmax plugin made by my friends in Raylight. It is one of the most powerful (maybe the best)…

  • Finally we have also released the commercial license of the new S2ENGINE HD build . All S2ENGINE HD users can dowload it on the wiki update page All other can...

    S2ENGINE HD BUILD 02 released.

    Finally we have also released the commercial license of the new S2ENGINE HD build . All S2ENGINE HD users can dowload it on the wiki update page All other can…

  • Finally we have released the trial version of the S2ENGINE HD BASIC Build 02. If you are interested into trying the engine you can request it on profenix site ....

    S2ENGINE HD Build 02 TRIAL Released

    Finally we have released the trial version of the S2ENGINE HD BASIC Build 02. If you are interested into trying the engine you can request it on profenix site ….

  • As anticpated in the previous post during the last two weeks I have worked in order to speed-up engine fill rate optimizing shaders and reducing texture bandwidth requirements.  One big...

    S2ENGINE toward realism

    As anticpated in the previous post during the last two weeks I have worked in order to speed-up engine fill rate optimizing shaders and reducing texture bandwidth requirements.  One big…

  • In the last week I have worked night and day to a new frustrum culling system. I’ve radically changed my previous approach and the results are unbelievable!  The major problem...

    FASTER THAN LIGHT!

    In the last week I have worked night and day to a new frustrum culling system. I’ve radically changed my previous approach and the results are unbelievable!  The major problem…

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