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Features

Make Your Game, Play Your Game

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RENDERING

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Next-Gen Power

  • HDR
  • Deferred rendering
  • Physically based BDRF shading
  • Terrain CLOD
  • Dynamic lights
  • cascade shadow mapping
  • dynamic threaded occlusion culling
  • Image Based Illumination system

 

 

 

  • hardware instancing
  • FFT ocean simulation
  • atmosphere scattering
  • dynamic clouds sysyem
  • night and day cycle
  • SSAO and SSGI
  • dynamic reflection
  • Mesh LODs

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WEATHER SYSTEM

  • Rain
  • Thunders
  • Wind
  • Humidity Level
  • Puddles level
  • Cutscene editor integration

OCEAN

  • Multi-threaded FFT simulation
  • Gerstner simulation for local shore waves
  • Vertex displacement with Automatic LOD
  • Multi-layered tiled normalmaps
  • Subsurface scattering
  • Foam system
  • Realtime reflections
  • Refraction with Chromatic aberration
  • Water density

 

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POST-PROCESSING FX

  • HDR Bloom
  • Customizable filmic tone-mapping
  • Sharpen
  • Lens flares
  • Screen-space global illumination and ambient occlusion
  • Screen-space reflections with variable roughness
  • Lens distorsion and aberration
  • Advanced contrast control
  • Vibrance and saturation control
  • Color balance and color Levels control

SKY

  • Completely procedural
  • HDR
  • Night & Day cycle
  • Dynamic Clouds dome
  • Billboard clouds
  • Highly parametrizable
  • Atmospheric Scattering

 

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[rev_slider alias=”terrain”]

TERRAIN

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Advanced Terrain Editing and Rendering

  • In-editor sculpting
  • In-editor Texture splatting
  • Global colormap
  • Automatic Global Normalmap On-The-Fly Generation
  • Can import external 16 bit heightmaps
  • Terrain Ambient Occlusion

 

 

 

  • Automatic CLOD
  • Roads
  • Rivers
  • Fences
  • Vegetation system

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RIVERS & LAKES

  • Specialized shaders
  • Foam computed by slope
  • Reflection / refraction
  • Inside / outside rendering
  • Generated In-editor with paths
  • Caustics

VEGETATION

  • Procedural wind-based movement
  • Terrain Heightmap adapting
  • Splatting On Terrain
  • Color variance basing on position

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PHYSICS & AI

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Advanced high level facilities

  • Physx support
  • Rigid bodies
  • Ragdolls
  • Vehicles
  • Joints
  • Buoyancy

 

 

 

  • Waypoint path finding
  • Automatic terrain path generation
  • Steering behaviour
  • Message system
  • Tactical point helpers
  • Rich foundation library for controlling tactics

[rev_slider alias=”tools”]

PROGRAMMING & TOOLS

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Advanced All In One Editor & Extensive programming support

  • GUI editor
  • Visual Node-Based Animation&Logic “GameMachine”
  • Terrain editor
  • Post Processing editor
  • Time of Day timeline tool
  • Cutscene animator tool
  • Assets inspectors\editors for: models&animations, materials, sounds, fonts, textures, scripts
  • Assets Importing

 

 

 

  • C-like propretary Scripting language with complete library foundation
  • Rich game classes foundation just ready
  • On The Fly  Profiles
  • Visual Studio C++ SDK
  • Visual Node-Based Logic editor
  • Support for custom editor plugins via C++
  • Support for custom game classes packages via C++

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GUI

  • Visual GUI Editor
  • Integrated with Visual node-based logic editor “GameMachine”
  • Scriptable
  • Used for Both Engine Editor and Games HUD
  • Rich components foundation
  • Extensible via C++

 

CUTSCENE EDITOR

  • Animate almost everything
  • Spline Curve editor
  • Extensible via C++
  • Cutscenes can be played by GameMachine
  • Cutscenes can be played by Script
  • Cutscene can be played by Triggers
  • Can send events to GameMachine
  • Can Instantiate objects

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GAME MACHINE

  • Innovative visual logic stystem
  • Integrated node-based editor
  • Multi-layered Finite State machine based
  • Events driven
  • Animation blending system integrated
  • Game Designers compliant
  • Rich node classes foundation
  • Node classes extensible via C++

ASSETS IMPORTING

  • Drag ā€˜nā€™ Drop
  • Extensible via C++
  • FBX, DAE, 3DS, OBJ support for models & animations
  • TGA, PNG, TIFF, DDS support for Textures
  • WAV support for sounds

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C++ FRAMEWORK

  • Provided separately
  • Visual Studio 2010 compliant
  • Support for extending Editor via plugins
  • Support for extending Cutscene editor
  • Support for extending GameMachine nodes
  • Support for extending Game classes
  • Support for extending GUI widgets
  • Support for extending Import system