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RELEASE NOTES

Make Your Game, Play Your Game

Version 2019.1.5

  • [NEW] Added possibility to choose the axis of alignment when checking the “align to world” object placing option
  • [BUG FIXED] Crash when selecting an object by picking it from Object pick dialog and after remove it from the picked objects list and press OK on the pick dialog
  • [IMPROVEMENT] Now “Targets” parameter of SetFlags action can be a variable.
  • [BUG FIXED] when editing keyframes in cutscene curve editor, new keyframe values aren’t updated into keyframe parameter group of Cutscene tool
  • [IMPROVEMENT] Now “Targets” parameter of SetObjectParam action can be a variable.
  • [BUG FIXED] Sometimes floating dialog boxes are partially hidden by the interface below
  • [BUG FIXED] If you select an object owning a game machine and the game machine graph viewport is visible,
    if you then select the GUI viewport and hide the scene viewport,
    if you then select GUI root widget from widgets list tool,
    then if you inspect the gameMachine of the GUI and then select the scene viewport,
    if you finally run the game test engine crashes
  • [BUG FIXED] If a particle system is marked as “local” and it is attached to another object, it disappears when camera rotates at certain angles
  • [IMPROVEMENT] General rendering speed-up of about 15-20%
  • [BUG FIXED] Crash when re-importing a model and ModelViewport is visible and contains the model begin re-imported
  • [IMPROVEMENT] Now the “create new project” dialog always starts from “projects” default folder, avoiding the project in project creation.
  • [IMPROVEMENT] Added memory page bounds check in FS Memory Allocator for avoiding invalid allocations that cause crashes.
  • [IMPROVEMENT] Non-emitting light particle system materials now can be animated
  • [IMPROVEMENT] Speeding-up particle systems rendering
  • [IMPROVEMENT] Improved particle systems rendering (soft particles)
  • [NEW] New Animation blending during transitions in gameMachine
  • [IMPROVEMENT] Improved cutscene track and curve editors
  • [NEW] New Animator and Animator3d object classes
  • [NEW] New parameter “curve” in vec3Animate and floatAnimate GameMachine actions
  • [BUG FIXED] In editor, When starting game in fullscreen, the scene viewport is drawed 2 times causing strange behaviour of some GUI widgets.
  • [BUG FIXED] Configuration cannot be changed into the published aplication runtime
  • [BUG FIXED] Presets aren’t loaded into the published application runtime
  • [BUG FIXED] Not all resolutions are listed when loading cofiguration (editor and runtime)
  • [IMPROVEMENT] Added “Render Quality” parameter into S2Configuration.exe application.
  • [IMPROVEMENT] Added “tooltip” text to combobox editor interface controls.
  • [IMPROVEMENT] Added a small delay to tooltip display
  • [NEW] Added “RefreshQualitySettings” action in GameMachine
  • [BUG FIXED] After updating the game machine of a GUIObject the GUI widgets hierarchy is lost.

Building Generator

  • [BUG FIXED] Pillar texture parameter of Ground floors has wrong default max value (must be 3)

EasyGamePack

  • [BUG FIXED] Fixed Explosion splinters prefab that causes crashes if instanced repeatedly
  • [NEW] Added parameter “batteryDischargeAtStart” into PlayerCharacter class
  • [NEW] Added “Render Quality” option into game GUI menu

Version 2019.1.4

  • [NEW] Now when a new object is placed into the scene it is automatically assigned to the currently selected layer
  • [BUG FIXED] When disabling selection of a layer and a new object is placing, this collides with the unselectable layer
  • [NEW] Added “refresh Prefab” option into project browser
  • [IMPROVEMENT] When attaching an object to another, previous scaling transformation is keep (just as for position and rotation)
  • [BUG FIXED] Sometime crashes when choosing albedo or normal debug drawing mode.
  • [NEW] Added parameters “SCacheMax” and “SCacheStaticMax” in FX tool, for controlling the shadowmap cache reserved memory
  • [NEW] Added new action “SetMaterialAlpha” into GameMachine
  • [IMPROVEMENT] Improved  multiple lights rendering speed expecially for indoor environments.
  • [IMPROVEMENT] Improved Shadowmap cache updating speed by distributing shaowmap rendering over multiple frames.
  • [NEW]  Added possibility to set variable to “time” and “event” parameter of the timer action in GameMachine
  • [NEW]  Added dropdown menu for choosing assets and objects from the string type parameter of the parameters list of a gameMachine
  • [NEW]  Added possibility to set variable to “material” parameter of SetMaterialLayerAlpha / SetMaterialAlpha / SetMaterialEmissionColor / SetMaterialUVOffset actions
  • [NEW] Added “RotateTo” action in GameMachine
  • [NEW] Added possibility to set variable to “event” parameter into SendEvent, SendEventInRange, SendEventBroad actions in GameMachine
  • [NEW] Added possibility to set variable to “messageName” parameter into SendMessage, SendMessageInRange, SendMessageToNode actions in GameMachine
  • [NEW] Added “animation“, “speed“, “loop” parameters to PlayOneShotAnimation action in GameMachine
  • [BUGFIX] parameter “targets” of AwakeObjects gameMachine action doesn’t work if a variable is assigned to it
  • [NEW] Added “stopAllAnimations“, “pauseAllAnimations” and “resumeAllAnimations” actions in GameMachine
  • [NEW] Added new “lockAnimation“,”openLoop“, “closeloop“, “openSpeed“, “closeSpeed” parameters in Switch class
  • [IMPROVEMENT]        Now object icon markers take into account depth and perspective
  • [NEW] Added new “LockSpeed” and “lockLoop” parameters in Switch class
  • [NEW] Added “texture resolution” parameter into engine configuration

Version 2019.1.3

  • [IMPROVEMENT] When you clone a object hierarchy with a single parent object, Only the parent of the cloned object is selected improving placement
  • [BUG FIXED]  After restarting level, somteimes framerate is not well synchronized (frame stuttering).
  • [BUG FIXED] UV coordinates layout debug layer into ModelViewport is inverted on V axis
  • [BUG FIXED] pos, rot, sca parameters into prefab editor not updated into scene instances when changed
  • [BUG FIXED] GUI editor viewport does not refresh when switching from another viewport

BUILDING GENERATOR

  • [BUG FIXED] Pillar texture parameter has wrong default max value (must be 3)
  • [BUG FIXED] When trying to save a Building preset, engine crashes.

EASY GAME PACK

  • [BUG FIXED]  Zombies walk animation shakes when in wandering state

Version 2019.1.2

  • [BUG FIXED] Rename” option of the assets browser doesn’t work for Folders
  • [BUG FIXED]  If you rename an asset with the same name it has before, the browser loses the asset
  • [NEW]MoveTo” option of the assets browser now works also on Folders
  • [BUG FIXED] Normalmap on cubeObjects doesn’t work
  • [BUG FIXED] Block Rain volumes makes all scene objects disappearing on NVIDIA GeForce cards
  • [BUG FIXED] Crash when rename or move a file that is referenced by a scene file that includes a navigation mesh
  • [BUG FIXED] If a project is copied, file moving and renaming doesn’t work well
  • [BUG FIXED] If the project has 2 folders with the same name the “choose folder” dialog will select all folders with the same name even if you select only one

Version 2019.1.1

  • [BUG FIXED] On radeon cards 2d clouds shader doesn’t work wel

Version 2019.1

  • [BUG FIXED] Crash when resetting the collision mesh of an object into prefab editor
  • [BUG FIXED] In some cases No skin mesh imported from FBX file when CollapseFBX option is checked
  • [BUG FIXED] When blending animations between 2 states in a GameMachine for the first time, the animations aren’t blended well
  • [BUG FIXED] When adding a single type animation to an animation list in Model editor the speed of the animation in modelviewport isn’t set in right way
  • [BUG FIXED] Crash if you add a new animation without first inserting a name for it
  • [BUG FIXED] If you close the modelviewport and, in model editor tool, add a new single animation BUT you don’t assign any source anim, then if you select the added animation and open the modelviewport the animation isn’t played and model disappears.
  • [NEW] Now, when you add a new animation in model tool, the latest added animation is automatically selected.
  • [BUG FIXED] When you click on the name of a variable into the lists of vars tab FSM tool, the variable is deleted.
  • [NEW] Added “StartDebug” menu option (F6 the shortcut) for starting the game simulation with debug Draw mode enabled.
  • [IMPROVEMENT] Skinned models capsule for ragdolls now are independent from nodes scaling (this removes the limitation to models with no scaled nodes for using ragdolls)
  • [NEW] Added new “Wait” action, for states synchronization, in GameMachine
  • [NEW] Added possibility to set variable for “maxLinearAcc” parameter of “AISetCharacterMaxSpeed” Action
  • [NEW] Added possibility to set variable for “maxAngularAcc” parameter of “AISetCharacterMaxSpeed” Action
  • [NEW] Added possibility to set variable for “maxLinearSpeed” parameter of “AISetCharacterMaxSpeed” Action
  • [NEW] Added possibility to set variable for “maxAngularSpeed” parameter of “AISetCharacterMaxSpeed” Action
  • [BUG FIXED] When copy model joints/capsules data (from model tool in physics tab) capsules orientation isn’t copied
  • [BUG FIXED] When selecting objects from Objects tool tab using the SHIFT+LeftMouseButton combination, the first and last selections are duplicated.
  • [NEW] Added possibility to set variable for all parameters of “AICreateCharacter” action
  • [NEW] Added support for navigation meshes
  • [NEW] Now AI areas (forbiddenArea, WaypointArea and new NavigationArea) can be closed, during creation phase, not only by overlapping first and last point BUT also by clicking middle mouse button
  • [IMPROVEMENT] Removed diffuse color banding artifacts in dark tones
  • [NEW] Added StartFullscreen editor option for starting game simulation in fullscreen mode
  • [IMPROVEMENT] Now when you collapse a parameters section in Class and Prefab tools and then update the object or change a parameter the section state (collapsed/expanded) is kept
  • [IMPROVEMENT] Now when resizing the scene, model and prefab viewports, toolbar icons do not overlap
  • [BUGFIX] Crash when clicking on “Compressed” checkbox into Texture tool and no texture is selected
  • [BUGFIX] Crash when clicking on “IsNormalmap” checkbox into Texture tool and no texture is selected
  • [NEW] Terrain elevate / smooth / step / ramp tools has been grouped in a single tool called “sculpt
  • [NEW] A new Terrain tool, called “edit tiles” has been added for adding / removing tiles from the terrain
  • [BUGFIX] When renaming a GMS asset and it is referenced by an object just existing into the scene, if you delete the object and then re-insert into the scene the object prefab, engine crashes.
  • [BUGFIX] When renaming an asset, if it has a reference into some prefab files, it is not updated into the prefab files and in Prefab tool.
  • [NEW] Added “MoveTo” option in the project browser for moving file from a folder to another.
  • [BUGFIX] When importing an asset package into a project STX textures of the package aren’t added to the project.
  • [IMPROVEMENT] When you try to paint on a material without a mask now a warning message is displayed.
  • [BUGFIX] If the filename of a texture to import contains dots other then the one for separating the file extension, the texture isn’t imported
  • [IMPROVEMENT] Added support for variable in targetDistance,displaceX,displaceY,targetPitch parameters of Orbit Action
  • [NEW] Added support for rain blocking volumes (useful for avoiding indoor rain)
  • [IMPROVEMENT] Now while you are connecting two states you can scroll the FSM viewport
  • [NEW] Added “Lock” button to some vector3d and vector2d parameters, such as object scale and UV tiling (for locking coordinate values).
  • [IMPROVEMENT] Now Scaling by gizmo is better calibrated and more usable
  • [IMPROVEMENT] Now Scaling and Translate gizmo become completely yellow when mouse cursor is on selected object for applying transforms to all 3 axis.
  • [IMPROVEMENT] Now when you insert a prefab with one or more hierarchies into the scene, only the root objects of the hierarchies are selected.
  • [NEW] Added the possibility to select every object inside a hierarchy, after selecting one object of the hierarchy, by using up and down arrow keys.
  • [BUGFIX] Cannot release a layer mask from a material
  • [BUGFIX] Non-power-Of-Two RGB textures aren’t loaded well and, in the worst case, can cause system to crash.
  • [NEW] Added Render->Buffers->Albedo option into Editor main menu
  • [NEW] Added Render->Buffers->Normal option into Editor main menu
  • [NEW] Added BoxVolume object class
  • [NEW] Added ShadowMap cache system
  • [IMPROVEMENT] Values of MacroGloss parameter of a material into Material properties tab now are inverted
  • [NEW] Added parameter LayerMask to SendMessageInRange Action
  • [NEW] Added parameter LayerMask to SendEventInRange Action
  • [NEW] Added parameter LayerMask to SendEventBroad Action
  • [IMPROVEMENT] 10x faster mip-mapped STX texture synchronization when compressed
  • [NEW] Added “Rough Brightness” parameter into texture editor
  • [NEW] Added “Alpha Contrast” and “Alpha Brightness” parameters into texture editor
  • [IMPROVEMENT] Improved Spolight cone fallof
  • [NEW] Parameter “fallof” replaced with “InnerFov” paramneter in lights that must be used only when light is a SPOTLIGHT.
  • [IMPROVEMENT] Improved light attenuation
  • [BUGFIX] A sound source cannot be paused
  • [NEW] Now ShowSwitch can also pause and resume sound sources of target objects.
  • [IMPROVEMENT] Increased the number of lights per primitive for Transparent surfaces
  • [NEW] Added button “AttachTo” to HierarchyFrame that lets you to Attach an object to another object by picking the second object from scene or selecting the object from hierarchy frame.
  • [NEW] Added Sphere and Tube Area Lights
  • [IMPROVEMENT] Sun light now has an area
  • [NEW] Added possibility to set parameter “smooth” with a variable into following GameMachine actions: SetObjectLocalPos, SetCameraFov, Orbit, SetOrientationFromCamera, LookAt, NodeLookAt, SetObjectLocalOrientation, SetOrientationFromObject, SetPositionFromObject, Align
  • [NEW] Added Render->Debug->LightsOverlap option into Editor main menu, for checking how many lights overlap
  • [NEW] Added support for navigation meshes
  • [NEW] Added parameters “NotFoundEvent” and “delay” to AIFindPath action
  • [NEW] Added parameters “NotFoundEvent” and “delay” to AIGetFurthestCoverPoint, AIGetFurthestTacticalPoint, AIGetNearestAllowedPoint, AIGetNearestCoverPoint, AIGetNearestTacticalPoint actions
  • [NEW] Added possibility to set custom splashscreen during deployed game runtime startup. The custom splashscreen is easly set from the publish dialog.
  • [NEW] Added configuration presets for rendering quality specs: Ultra low, very Low, low, medium, high, very high, ultra high.
  • [IMPROVEMENT] Improved lod alpha transition dithering (now it uses ordered dithering)
  • [NEW] Added new S2Script function KinematiocMove()
  • [NEW] Added to GameMachine SpawnObjects action output parameter that keeps list of spawned objects names.
  • [NEW] Added possibility to use a variable for the parameter “value” into the GetObjectParam gameMachine action.
  • [BUG FIXED] GameMachine State containing only “one-time” actions isn’t executed if it started by a FINISHED event from previous state and expects a “FINISHED” event to pass to another state.
  • [BUG FIXED] When loading a new level by using “LoadLevel” gameMachine action or “LoadLevel” script function the loaded level framerate is not well synchronized (frame stuttering).

BUILDING GENERATOR

  • [BUG FIXED] When using slider for editing windows height, windows height is set to a wrong value that cannot be changed.

 

EASY GAME PACK

  • [NEW] Now player lamp flickers when battery is low
  • [IMPROVEMENT] Added smoothing to player lamp movement

Version 2018.1.16

  • [LEAK FIXED] When open Project, Close Project, open Scene, Close Scene, Quit, create new project, create new scene AND system automatically saves previous unsaved resources, UNDO buffer is left in memory.
  • [BUG FIXED] Crash when trying to attach an object to a customEntity.
  • [BUG FIXED] Crash When cloning a customEntity with attached objects.
  • [NEW] Added vec3Rotate action in GameMachine.
  • [NEW] Added AssignVec3FromFloat action in GameMachine.
  • [BUG FIXED] Crash when loading a scene that contains static resources that reference to level resources removed from a previously closed scene (es. the EasyGamePack warbattle project runtime crashes when loading the level01 scene from menu scene after closed the level02 scene)
  • [NEW] Added Physx Logo in runtime splash screen

Version 2018.1.15

  • [NEW] Added “Next Cutscene” parameter into cutscene tracks editor for automatically playing a cutscene from another cutscene
  • [BUG FIXED] Helper objects do not update Transformations when in game simulation mode
  • [BUG FIXED] Debug parameter in Pick action doesn’t work
  • [BUG FIXED] “smooth” parameter in “SetObjectLocalPos” action has value “1” at start
  • [BUG FIXED] When Drag’N’Drop a resource on selected object just created inside SceneViewport or drag n drop into selcted object class tab, the object isn’t refreshed if Class tab is showed
  • [NEW] Added parameter “smooth” to “LookAt” cutscene track class
  • [BUG FIXED] When renaming a resource from project browser, references in scene objects aren’t updated.

Version 2018.1.14

  • [NEW] Added parameter “outputGAMMA” into ToneMapping group of FX postProcessing tool
  • [NEW] Added parameter “dithering” into FilmGrain group of FX postProcessing tool
  • [BUG FIXED] Crash when deleting a cutscene while it is playing into a GameMachine
  • [ISSUE REMOVED] If you select an object from hierarchy tool, NOT all opened tools are updated (just like selecting the object from outliner)
  • [BUG FIXED] Importer Crashes if imported model/scene has some node/object without a mesh
  • [NEW] Added report strings if you import models/scenes with some nodes/objects without a mesh
  • [BUG FIXED] Crash when import a mask with more than 8 bits per channel into a material layer
  • [NEW] Added report when importing a mask with more than 8 bits per channel into a material layer
  • [BUG FIXED] When Drag’N’Drop a resource on selected object inside SceneViewport, the object isn’t refreshed if Class tab is hidden
  • [NEW] Added “SetMaterialUVOffset” action in GameMachine
  • [NEW] Added parameter “Clipper” to light and staticlight class objects
  • [ISSUE REMOVED] NOT all WAVE files mono/stereo 8/16bits per channel can be loaded.
  • [NEW] Added “CURSOR_OVER” event in GameMachine
  • [NEW] Now Buttons send a “CURSOR_OVER” and “CURSOR_OVER_buttonName” events when cursor is over them
  • [BUG FIXED] GetMousePos action doesn’t take into account Main render viewport coordinates
  • [BUG FIXED] Pick action doesn’t work
  • [NEW] Removed parameter “distance” from Pcik action
  • [NEW] Added “IsMouseButtonPressed” action in GameMachine
  • [NEW] Added “hitmask” parameter to Pick action
  • [NEW] Added “debug” parameter to Pick action
  • [BUG FIXED] “hitmask” parameter in RayCast action doesn’t work
  • [ISSUE REMOVED] Drag’n’Drop of assets doesn’t work on state actions
  • [NEW] Added “outputFace” parameter to GetHitInfo Action
  • [BUG FIXED] Drag ‘n’ Drop of a material onto an object in sceneViewport doesn’t work right if Materials visualization is off
  • [NEW] Now Buttons send a “CURSOR_EXIT_buttonName” events when cursor exists from over state
  • [LEAK REMOVED] When setting clouds weather texture channels temporary textures aren’t deleted completely
  • [NEW] Added “NoiseAmplitude” and “NoiseFrequency” parameters to cutscene tracks
  • [BUG FIXED] CutScene Track parameters sliders do not work
  • [NEW] New system for cutscene name numeration
  • [NEW] Added an alert for avoiding cutscene name duplication
  • [NEW] Added “smooth” parameter to cutscene “Rotation” track
  • [BUG FIXED] Crash when importing FBX animations that contains a root node owning keyframes and checking the flag “CollapseFBX”. This happens expecially when exporting from Blender leaving checked “key all bones” option.
  • [BUG FIXED] Crash when importing non-compressed DDS textures
  • [BUG FIXED] Crash when importing file contains too many objects
  • [NEW] Improved report after import procedure dialog text formatting
  • [ISSUE REMOVED] When creating or selecting a new object “reshape” mode for AI areas objects isn’t disabled
  • [ISSUE REMOVED] When creating or selecting a new object “connect” mode for AI points objects isn’t disabled
  • [ISSUE REMOVED] In the project creation dialog isn’t possible to deselect a DLL or an ASSET PACKAGE after it is selected
  • [LEAK FIXED] When resetting the layout some tabs remain in memory
  • [BUG FIXED] If you clone a widget from GUIeditor the widget selection is lost from editor treelist and cannot be selected again
  • [BUG FIXED] If you clone a widget from GUIeditor after freezed or freezed/unfreezed the scene the engine crashes
  • [BUG FIXED] if you open GUI viewport hiding SceneViewport and then try to clone a widget, the widget isn’t cloned.
  • [BUG FIXED] If you clone a widget from SceneViewport the GUI editor treelist isn’t updated

BUILDING GENERATOR

  • [BUG FIXED]  When saving the building files the browser isn’t updated (resulting prefab seems to be hidden);
  • [BUG FIXED]  When creating a new dirty material the dirty mask STX isn’t created
  • [BUG FIXED] Building object name inside prefab isn’t correctly saved
  • – [BUG FIXED]  When saving the building prefab the first time and then inserting it into the scene the building model is hidden
  • [NEW] Added progress dialog when saving the building
  • [LEAK FIXED] When closing editor some UI controls remain in memory
  • [LEAK FIXED] When saving a building some meshes and polygons remain in memory
  • [LEAK FIXED] When update building mesh some few polygons and meshes remain in memory
  • – [BUG FIXED]  “Window Arc Bend” parameter isn’t float
  • [BUG FIXED]  “Door Arc Bend” parameter isn’t float
  • [BUG FIXED] “Door Arc Bend” parameter has wrong default value

Version 2018.1.13

  • – BUGFIX: If you destroy a hierachy of objects, using SetFlags action with DIED flag, during game simulation, when returning back to editor these hierarchies are compromised
  • – BUGFIX: Crash when loading a level during game simulation while DayTime track frame in opened and then exit from game simulation
  • – Added “LayersInsideRange” action in GameMachine
  • – Added “ChangeObjectMaterial” action in GameMachine
  • – Added “GetPlayer” action in GameMachine
  • – Added verbose level (that replace old “show warnings” flag) for choosing how many lines of LOG file you want to read in editor
  • – Added parameter “localCenter” to SendEventInRange action
  • – Added parameter “verbose” to Log action
  • – Now “Add Action” Dialog has SearchInput enabled just when it appears
  • – In FSM events tooltab now, To add an event, you can simply press “return” after inserting the event name
  • – In FSM variables tooltab now, To add a variable, you can simply press “return” after inserting the variable name
  • – BUGFIX: Now the in-editor FREEZE of the scene is decoupled from the in-game FREEZE of the scene objects

Version 2018.1.12

  • – BUGFIX: if you repeat selectHierarchy on an already selected hierarchy, objects in selection are duplicated
  • – BUGFIX: When created terrain mask isn’t clean
  • – Now Terrain masks are created as STX file
  • – BUGFIX: Crash sometimes when no object selected and saving a material preview
  • – BUGFIX: Crash sometimes when no object selected and saving a model preview

Version 2018.1.11

  • – BUGFIX: phyCollisionTest doesn’t work with capsule local coords
  • – BUGFIX: When adding collision shapes to a meshObject or trying to check/uncheck trigger flag the collsion does not work
  • – BUGFIX: When Trying to transform a collision shape of a meshObject it is strangely deformed
  • – BUGFIX: Crash when disabling a material layer and then click UNDO
  • – Added parameter “layer” to CollisionTestAction
  • – Added parameter “SkinWidth” to Character and derived (PlayerCharacter) object classes
  • – Added parameter “padding” to CharacterIsOnGround and PhyCharacterCollisionTest actions
  • – Added “PhyKinematicDisplace” action in GameMachine
  • – Added “Scale” action
  • – Added “outputExitingObjects” parameter to “GetTriggerInfo” action that return the list of objects interacting with the trigger
  • – Added parameter “vertical” to “GetObjectSpeed” action
  • – Now Publish dialog does a check for finding the first scene available for the current project if it has not been stored before or the stored scene isn’t inside the current project
  • – Now “SetCharacterGravity” action can have more than one character as input
  • – Now “S2PhyApplyForceToObjectAction” action can have more than one physics object as input
  • – Now show/hide of an object in Objects Outliner doesn’t affect the game visibility of the object
  • – Now if you hide an object from Outliner it is not pickable from sceneViewport
  • – Now “Rotate”, “Translate” and “Scale” actions can have more than one object as input
  • – Implemented a cache for speeding-up cubeObjects drawing
  • – Redesigned PublishDialog using new interface controls
  • – Improved SceneViewport grid drawing
  • – REMOVED “reportInside”, “reportEnter” and “reportExit” parameters from “GetTriggerInfo” action

Version 2018.1.10

  • – BUGFIX: Crash if the hierarchy frame is visible and you update an object that was previously the parent of a hierarchy before you detach its children.
  • – Deleted parameter “projtype” from ParticleSystem class object.
  • – ParticleSystem picking now refers to a fixed box placed into particle system emitter.
  • – BUGFIX: When copying particle system gizmo disappears.
  • – BUGFIX: When placing a prefab containing a particle system, the prefab appear in a wrong far position.
  • – Better control on state names. Now state names are treated as object names: No more states, belonging to different layers, with same name.
  • – BUGFIX: Action Variable combo doesn’t work for Object_list and node_list parameter types
  • – BUGFIX: “ShowSimul” button in FSMGraph viewport and “Save” button in FSM tab do not refresh when choosing a variable
  • – Added “PickObject” button into the PickNode dialog for letting to choose nodes belonging to objects different from current selection
  • – Added “CreateRigidBody” action in GameMachine
  • – Added “CHARACTER_COLLIDED” event in GameMachine, for notifying when a character collides with something
  • – BUGFIX: “MaskX” “MaskY” and “MaskZ” parameters of SetObjectlocalPos doesn’t work for physics objects (rigid bodies) when smooth value is 0
  • – BUGFIX: In prefab tool, system freeze when shape parameters are edited while no collision shapes are selected
  • – Added “isTrigger” parameter to collision shapes of an object
  • – Added “ENTER_TRIGGER”, “INSIDE_TRIGGER”, “EXIT_TRIGGER” events in GameMachine for physics triggers
  • – Added “INSIDE_WATER” event in GameMachine
  • – Now Physics triggers events are also sent to the trigger
  • – Added “outputTriggeringObjects” parameter to “GetTriggerInfo” action that return the list of objects interacting with the trigger
  • – Added “layermask” parameter into “GetTriggerInfo” action.
  • – Added “reportInside”, “reportEnter” and “reportExit” parameters into “GetTriggerInfo” action
  • – Added “PhyCharacterDisplace” action
  • – Added “planar” parameter to “GetObjectSpeed” action
  • – BUGFIX: variable content of an action parameter isn’t reset when toggle from variable to non-variable mode
  • – Added collision layer masks in project settings
  • – Added “GetObjectsFromLayerMask” action
  • – Added “SpawnObjectsFromObjects” action

Version 2018.1.9

  • – BUGFIX: CubeObject texture coords stretched when, after attaching it to another CubeObject, UNDO operation is executed.
  • – BUGFIX: CubeObject translate too fast when it is attached to another CubeObject
  • – BUGFIX: UNDO detaches static objects in hierarchy if more than 1 level of hierarchy is created
  • – BUGFIX: checking for object valid names doesn’t work when renaming the object
  • – BUGFIX: crash if more than 2 innested folders are created into asset browser
  • – BUGFIX: sometime editor crashes when you create an object and then try to drag’n’drop on it an asset
  • – BUGFIX: sometime editor crashes when you try to inspect one of the assets of a selected object by its dropdown menu
  • – Fixed CharacterIsOnGround and CharacterCollisionTest actions
  • – Fixed PhySetGravity action “gravity” parameter
  • – InputBox now confirm values also without pressing RETURN key
  • – Camera speed shortcuts now are also in additional viewports (other than sceneViewport)
  • – Gizmo axis colors now follow standards (red=X, green=Y, blue=Z)
  • – Changed object naming system (now it is objectname_objectnumber)
  • – Added checking for valid node and object names when importing models
  • – Improved reference gizmo for all viewports
  • – Now reference Gizmo is always visible in SceneViewport

Version 2018.1.8

  • – Added localCenter parameter to IsInsideRange, ObjectsInsideRange, GetCloserObject actions
  • – Added Render->Octrees option into main menu

Version 2018.1.7

  • – BUG FIXED: Crash when importing a model already existing into the scene
  • – BUG FIXED: Crash when start/stop simulation of a FSM while editing the FSM
  • – Added parameter collisionLenMul to the IsOnGround GameMachine Action
  • – BUG FIXED: Crash when trying to replace existing materials into import dialog
  • – BUG FIXED: When importing models with high number of vertices and tris (>100.000) the engine freezes
  • – BUG FIXED: Object placed intom the scene from Imported prefabs with strange symbol names (due to other alphabets) make engine crash when selected.

Version 2018.1.6

  • – BUG FIXED: Crash when importing a model by clicking on Import button (no Drag n Drop)
  • – BUG FIXED: Crash when deleting an object owning a FSM that send a delayed event

Version 2018.1.5

  • – BUG FIXED: meshobject class shows “model”, “modelLOD1”, “modelLOD2”, “modelLOD3” parameters
  • – BUG FIXED: Script application path doesn’t wortk in preferences… dialog
  • – BUG FIXED: When hold mouse for selecting values in inputbox and then cursor go on a slider, when lefting the mouse the GUI disappear and controls freeze.
  • – BUG FIXED: Crash sometimes when updating the parameters of some entity class objects like: character, customentity, vehicle.
  • – Added report message when you try to import RGB or RGBA texture with 16 bits per channel