S2ENGINE HD  1.4.6
Official manual about S2Engine HD editor and programming
DestroyableMesh

Base Class: MeshObject

Destroyablemesh.jpg

Overview

DestroyableMesh is a special kind of MeshObject. It has just the same features of a MeshObject, plus some new ones. First it can receive messages, messages can be also processed using script, so unlike MeshObject DestroyableMesh can have a script associated. Default message that DestroyableMesh can process is the hitted message. When receives this message, the DestroyableMesh active a particleSystem, if exists, and replace its mesh with a destroyed version. A typical usage of this kind of object are destroyable windows, just like in figure.

Parameters
PSystemToActive(string) filename of the particle system prefab to spawn when destroyed.
DestroyedMesh(model filename) filename of the model to replace when destroyed.

Receiving Messages

Name Description Content parameters
Hitted When receives this message DestroyableMesh activates a particlesystem and replace its mesh with a 'destroyed' one. none

Sending Messages

none

See also
Messages