[BUG FIXED] Crash when resetting the collision mesh of an object into prefab editor
[BUG FIXED] In some cases No skin mesh imported from FBX file when CollapseFBX option is checked
[BUG FIXED] When blending animations between 2 states in a GameMachine for the first time, the animations aren’t blended well
[BUG FIXED] When adding a single type animation to an animation list in Model editor the speed of the animation in modelviewport isn’t set in right way
[BUG FIXED] Crash if you add a new animation without first inserting a name for it
[BUG FIXED] If you close the modelviewport and, in model editor tool, add a new single animation BUT you don’t assign any source anim, then if you select the added animation and open the modelviewport the animation isn’t played and model disappears.
[NEW] Now, when you add a new animation in model tool, the latest added animation is automatically selected.
[BUG FIXED] When you click on the name of a variable into the lists of vars tab FSM tool, the variable is deleted.
[NEW] Added “StartDebug” menu option (F6 the shortcut) for starting the game simulation with debug Draw mode enabled.
[IMPROVEMENT] Skinned models capsule for ragdolls now are independent from nodes scaling (this removes the limitation to models with no scaled nodes for using ragdolls)
[NEW] Added new “Wait” action, for states synchronization, in GameMachine
[NEW] Added possibility to set variable for “maxLinearAcc” parameter of “AISetCharacterMaxSpeed” Action
[NEW] Added possibility to set variable for “maxAngularAcc” parameter of “AISetCharacterMaxSpeed” Action
[NEW] Added possibility to set variable for “maxLinearSpeed” parameter of “AISetCharacterMaxSpeed” Action
[NEW] Added possibility to set variable for “maxAngularSpeed” parameter of “AISetCharacterMaxSpeed” Action
[BUG FIXED] When copy model joints/capsules data (from model tool in physics tab) capsules orientation isn’t copied
[BUG FIXED] When selecting objects from Objects tool tab using the SHIFT+LeftMouseButton combination, the first and last selections are duplicated.
[NEW] Added possibility to set variable for all parameters of “AICreateCharacter” action
[NEW] Added support for navigation meshes
[NEW] Now AI areas (forbiddenArea, WaypointAreaand new NavigationArea) can be closed, during creation phase, not only by overlapping first and last point BUT also by clicking middle mouse button
[IMPROVEMENT] Removed diffuse color banding artifacts in dark tones
[NEW] Added StartFullscreeneditor option for starting game simulation in fullscreen mode
[IMPROVEMENT] Now when you collapse a parameters section in Class and Prefab tools and then update the object or change a parameter the section state (collapsed/expanded) is kept
[IMPROVEMENT] Now when resizing the scene, model and prefab viewports, toolbar icons do not overlap
[BUGFIX] Crash when clicking on “Compressed” checkbox into Texture tool and no texture is selected
[BUGFIX] Crash when clicking on “IsNormalmap” checkbox into Texture tool and no texture is selected
[NEW] Terrain elevate/ smooth/ step/ ramptools has been grouped in a single tool called “sculpt“
[NEW] A new Terrain tool, called “edit tiles” has been added for adding / removing tiles from the terrain
[BUGFIX] When renaming a GMSasset and it is referenced by an object just existing into the scene, if you delete the object and then re-insert into the scene the object prefab, engine crashes.
[BUGFIX] When renaming an asset, if it has a reference into some prefab files, it is not updated into the prefab files and in Prefabtool.
[NEW] Added “MoveTo” option in the project browser for moving file from a folder to another.
[BUGFIX] When importing an asset package into a project STX textures of the package aren’t added to the project.
[IMPROVEMENT] When you try to paint on a material without a mask now a warning message is displayed.
[BUGFIX] If the filename of a texture to import contains dots other then the one for separating the file extension, the texture isn’t imported
[IMPROVEMENT] Added support for variable in targetDistance,displaceX,displaceY,targetPitch parameters of Orbit Action
[NEW] Added support for rain blocking volumes (useful for avoiding indoor rain)
[IMPROVEMENT] Now while you are connecting two states you can scroll the FSM viewport
[NEW] Added “Lock” button to some vector3d and vector2d parameters, such as object scale and UV tiling (for locking coordinate values).
[IMPROVEMENT] Now Scaling by gizmo is better calibrated and more usable
[IMPROVEMENT] Now Scaling and Translate gizmo become completely yellow when mouse cursor is on selected object for applying transforms to all 3 axis.
[IMPROVEMENT] Now when you insert a prefab with one or more hierarchies into the scene, only the root objects of the hierarchies are selected.
[NEW] Added the possibility to select every object inside a hierarchy, after selecting one object of the hierarchy, by using up and down arrow keys.
[BUGFIX] Cannot release a layer mask from a material
[BUGFIX] Non-power-Of-Two RGB textures aren’t loaded well and, in the worst case, can cause system to crash.
[NEW] Added Render->Buffers->Albedo option into Editor main menu
[NEW] Added Render->Buffers->Normal option into Editor main menu
[NEW] Added BoxVolume object class
[NEW] Added ShadowMap cache system
[IMPROVEMENT] Values of MacroGloss parameter of a material into Material properties tab now are inverted
[NEW] Added parameter LayerMask to SendMessageInRange Action
[NEW] Added parameter LayerMask to SendEventInRange Action
[NEW] Added parameter LayerMask to SendEventBroad Action
[IMPROVEMENT]10x faster mip-mapped STX texture synchronization when compressed
[NEW] Added “Rough Brightness” parameter into texture editor
[NEW] Added “Alpha Contrast” and “Alpha Brightness” parameters into texture editor
[IMPROVEMENT] Improved Spolight cone fallof
[NEW] Parameter “fallof” replaced with “InnerFov” paramneter in lights that must be used only when light is a SPOTLIGHT.
[IMPROVEMENT] Improved light attenuation
[BUGFIX] A sound source cannot be paused
[NEW] Now ShowSwitch can also pause and resume sound sources of target objects.
[IMPROVEMENT] Increased the number of lights per primitive for Transparent surfaces
[NEW] Added button “AttachTo” to HierarchyFrame that lets you to Attach an object to another object by picking the second object from scene or selecting the object from hierarchy frame.
[NEW] Added Sphere and Tube Area Lights
[IMPROVEMENT] Sun light now has an area
[NEW] Added possibility to set parameter “smooth” with a variable into following GameMachine actions: SetObjectLocalPos, SetCameraFov, Orbit, SetOrientationFromCamera, LookAt, NodeLookAt, SetObjectLocalOrientation, SetOrientationFromObject, SetPositionFromObject, Align
[NEW] Added Render->Debug->LightsOverlap option into Editor main menu, for checking how many lights overlap
[NEW] Added support for navigation meshes
[NEW] Added parameters “NotFoundEvent” and “delay” to AIFindPathaction
[NEW] Added parameters “NotFoundEvent” and “delay” to AIGetFurthestCoverPoint, AIGetFurthestTacticalPoint, AIGetNearestAllowedPoint, AIGetNearestCoverPoint, AIGetNearestTacticalPoint actions
[NEW] Added possibility to set custom splashscreen during deployed game runtime startup. The custom splashscreen is easly set from the publish dialog.
[NEW] Added configuration presets for rendering quality specs: Ultra low, very Low, low, medium, high, very high, ultra high.