fbpx

RELEASE NOTES 2019.1.9

Make Your Game, Play Your Game

RELEASE NOTES 2019.1.9

CORE

  • [NEW] Added parameter “EnterCount” to Swicth class object
  • [IMPROVEMENT] Now MusicTrigger can fade out a music on a given channel if no music file is specified for that channel
  • [BUG FIXED] variable for “Axis” parameter in “RotateTo” GameMachine action isn’t set the first time action is executed
  • [IMPROVEMENT] Now Timers store elapsed time when serialized.
  • [NEW] Added paramater musicVOlume to “MusicTrigger” object class
  • [NEW] Added paramater musicVOlume to “MusicSwitch” object class
  • [IMPROVEMENT] Now triggers work using their bbox if no target volume is set
  • [BUG FIXED] when an object uses gamemachine with a single state playing an animation, for certain models the object playing the animation disappears when starting game simulation.
  • [BUG FIXED] when resetting the values of “SM2Class”, “SH2Class” and “SK2Class” parameters in the Import dialog, they are emptied.
  • [IMPROVEMENT] Now, when saving the state of an object during saving game state, current states of object gameMachine are also saved.
  • [IMPROVEMENT] Now it is possible to play global sounds on 4 different channels
  • [NEW] Added “SerializeStates” option in GameMachine for saving the current states of a gameMachine in a Game State.
  • [NEW] Added action “FlushShadowmapCache” in GameMachine
  • [BUG FIXED] Engine sometime crashes when renaming an object
  • [BUG FIXED] Engine crashes when re-importing an animation that is playing using GameMachine
  • [BUG FIXED] Engine sometime crashes when flock objects are instanced and game simulation is started.
  • [NEW] Added animation inspector
  • [NEW] Added animation retargeting tool in models editor
  • [NEW] Added “GetModelNodeFromSource” action in GameMachine
  • [IMPROVEMENT] Now Wireframe visualization works also for Skinned models
  • [IMPROVEMENT] Now Wireframe visualization works also for terrain meshes objects
  • [IMPROVEMENT] Now Wireframe visualization works also for grass and clouds objects
  • [IMPROVEMENT] Now Wireframe visualization works also for particle system objects
  • [BUG FIXED] Wireframe visualization doesn’t work well for hierarchical models
  • [BUG FIXED] Some raycasting operations in editor are perturbed by global rain object
  • [IMPROVEMENT] Added brush sphere in placement tool
  • [IMPROVEMENT] Improved placement tool painting
  • [NEW] Added shortcuts for “Rotate 90 X”, “Rotate 90 Y” and “Rotate 90 Z” tools
  • [IMRPOVEMENT] Now selected objects are drawed with outlines
  • [IMRPOVEMENT] Now selected object materials are drawed with outlines
  • [IMPROVEMENT] Now the system checks for duplicated entries when configuring shortcut keys
  • [BUG FIXED] GUI Widgets treelist wrong scrolling when selecting an item below collapsed parent items
  • [IMPROVEMENT] Added paramneters “motionSpeed” and “facingSpeed” to AIGetMotionInfo action
  • [NEW] Added parameter “textureID” to “SetCameraTexture”, “SetCameraAlpha” amd “GetCameraAlpha” GameMachine actions.
  • [BUG FIXED] Crash when passing from a cutscene to another in editor mode
  • [IMPROVEMENT] Added “Prev Keyframe” and “Next Keyframe” button into cutscene tracks editor
  • [BUG FIXED] Crash when re-importing a mesh used as collision mesh in an object belonging to switch class
  • [IMPROVEMENT] Improved sorting speed of objects outliner and object picking dialogs
  • [IMPROVEMENT] Faster (about 10x) “IsolateSelection” references updating
  • [NEW] Added “GenerateLayerMask” action in GameMachine
  • [IMPROVEMENT] Improved Shadowmap bias results for spotlight shadowmaps.
  • [NEW] Added parameter “UP” in lookAt and nodeLookAt gameMachine actions.
  • [NEW] Added “GetObjectAngularSpeed” gameMachine action.
  • [NEW] Added “Vec3SLERP” gameMAchine action.
  • [NEW] Introducing The “Resource Files Table” for speeding up reference updating when using “MoveTo” and “Rename” operations on Project resource files.
  • [NEW] Added option “ShowReferences” in the dropdown menu of project assets. Thanks to “Resource Files Table” it lets you to see file links to other files.
  • [NEW] Added “GenerateResourceTable” option inthe main menu for re-generating the Resource files table every time you want.
  • [BUG FIXED] If you delete an asset and close the engine by saving all unsaved assets, next time you open the editor, the asset file is still in the project.
  • [BUG FIXED] Some wav files loading make engine crashing
  • [BUG FIXED] Align on X axis tool inverts object faces on some orientations
  • [BUG FIXED] If you try to attach an object, already attached to a parent object, to another object, the new link isn’t applied when testing the game or reloading the scene.
  • [IMPROVEMENT] Faster (about 20x) game simulation (F7) startup
  • [BUG FIXED] Track, river and fence tools don’t resize in the correct way.
  • [BUG FIXED] Alpha test particle systemn not showed into prefab viewport
  • [NEW] Added new action “SetPositionFromObjectByDistance” in GameMachine
  • [NEW] Added new action “AIDeleteObject” in GameMachine
  • [BUG FIXED] lights make engine to crash on Intel HD 520 cards
  • [NEW] AIEnableSense now has parameters that can be set using variables.

EASY GAME PACK

  • [NEW] Added “captionRescaleDistance” parameter in EnemyCharacter object class
  • [NEW] Added “HitSound” parameter into player class
  • [NEW] Added “LowHealth parameter into player class
  • [NEW] Added “AutoRecovery” and “AutoRecoverySpeed” parameters into PlayerCharacter class
  • [NEW] Added “LowHealthTexture” and “LowHealthNormal” parameters into PlayerCharacter class
  • [NEW] Added “HitSound” parameter into enemyCharacter class
  • [IMPROVEMENT] Improved marine character game machine
  • [NEW] Added the possibility to change player aiming cross basing on weapon
  • [NEW] Added the possibility to change player picking icon basing on item to grab
  • [IMPROVEMENT] Improved blood particle system look.