S2ENGINE HD 1.03.00 released

Make Your Game, Play Your Game

S2ENGINE HD 1.03.00 released

Today we have released the new S2ENGINE HD 1.03.00 version.

We have greatly improved the editor user interface make it more user-friendly and professional.

We have also implemented a cutscene tool integrated into the editor and a tool for managing the game events (we called it game event tree).

Using these two new tools you can speed-up the process of creating game-logic: assume you want a cutscene starts when player enter a zone and after this cutscene enemies are actived against the player, with new tools you can do this in few minutes and without a line of code!!

The following is a complete list of major improvements you will find in this version:

  • Improved Editor Interface with a multi-view/multi-tools drag&drop system.
  • CutScene editor tool.
  • Added new script functions for cutscene managing: CSPlay(),CSStop(),CSPause(),CSIsPlaying(),CSGotoFrame(),CSGetDuration()
  • Added new script functions for keymap managing: AssignKey(), GetAssignedKey()
  • Event tree editor tool.
  • Key mapper integrated into the editor.
  • Improved water caustics.
  • Improved COLLADA support: added automatic copy of textures from source directory into S2Engine textures directory
  • Improved InputBox widget.
  • Add new delay parameter to SendMessage script functions.
  • Improved UNDO
  • Added Reflection multiplier material param.
  • Added possibility to transform directly model geometry.
  • Added possibility to invert faces of model geometry.
  • General Bugfix.
  • Some other minor improvements


Much more news are on the way…
Stay tuned!

Comments: 1

  1. mike felker says:

    In the new cutscene editor, how is character speech and lip sync handled?


Add your comment