New graphics level in S2ENGINE HD 1.4.0
In the last months I’ve just worked to the new S2ENGINE HD version for improving not only the editor capabilities but also the opengl rendering module.
The new rendering capabilities let S2ENGINE rendering ambient lighting for both specular and diffuse reflections:
- I’ve added Realtime Local Reflections as screen space post processing effect
- I’ve greatly improved Ambient Occlusion post processing effect
- I’ve added local cube lighting using light probes and cubemap filtering for diffuse and specular reflections.
- I’ve also added a special system for rendering cubemap reflections in realtime.
All is done in realtime and change basing on the time of the day.
In addiction the engine gives you a wide range of possibilities to configure all the effects basing on the power of your system.
In this article I would to show you the last results of my work.
I think they are impressive (don’t you?) and I hope you will enjoy this new version as soon as possible.
During the next weeks I’ll post other stuff (including one or more vidoes) until I’ll release the BETA.
These images refers to a new demo I’m preparing for both testing the new features and producing a complete basic FPS template.
The demo will be included in the engine package as optional license feature for all who haven’t bought the engine yet, for all the others the demo will be also sold separately.
This demo will include all models I’ve made during last months just like new trees, new plants and grass, new stones, metal racks, chairs and tables, washing machines, bottles, boxes, buildings, and other stuff useful for creating and populating a tipical FPS game level.
I’m also improving the FPS player control script in order to let parametrization without go inside script code.
I’m also investigating on the coding of particle effects like explosions, blood and water spray. I would like to include them inside the demo.
The next post I’ll describe also the other features of the new S2ENGINE HD 1.4.0 version, expecially those regarding the editing tool, just like new projects and resources managing system.
So stay tuned and enjoy all the image I was able to include in this article!