RELEASE NOTES version 2019.1.4

Make Your Game, Play Your Game

RELEASE NOTES version 2019.1.4

CORE

  • [NEW] Now when a new object is placed into the scene it is automatically assigned to the currently selected layer
  • [BUG FIXED] When disabling selection of a layer and a new object is placing, this collides with the unselectable layer
  • [NEW] Added “refresh Prefab” option into project browser
  • [IMPROVEMENT] When attaching an object to another, previous scaling transformation is keep (just as for position and rotation)
  • [BUG FIXED] Sometime crashes when choosing albedo or normal debug drawing mode.
  • [NEW] Added parameters “SCacheMax” and “SCacheStaticMax” in FX tool, for controlling the shadowmap cache reserved memory
  • [NEW] Added new action “SetMaterialAlpha” into GameMachine
  • [IMPROVEMENT] Improved  multiple lights rendering speed expecially for indoor environments.
  • [IMPROVEMENT] Improved Shadowmap cache updating speed by distributing shaowmap rendering over multiple frames.
  • [NEW]  Added possibility to set variable to “time” and “event” parameter of the timer action in GameMachine
  • [NEW]  Added dropdown menu for choosing assets and objects from the string type parameter of the parameters list of a gameMachine
  • [NEW]  Added possibility to set variable to “material” parameter of SetMaterialLayerAlpha / SetMaterialAlpha / SetMaterialEmissionColor / SetMaterialUVOffset actions
  • [NEW] Added “RotateTo” action in GameMachine
  • [NEW] Added possibility to set variable to “event” parameter into SendEvent, SendEventInRange, SendEventBroad actions in GameMachine
  • [NEW] Added possibility to set variable to “messageName” parameter into SendMessage, SendMessageInRange, SendMessageToNode actions in GameMachine
  • [NEW] Added “animation“, “speed“, “loop” parameters to PlayOneShotAnimation action in GameMachine
  • [BUGFIX] parameter “targets” of AwakeObjects gameMachine action doesn’t work if a variable is assigned to it
  • [NEW] Added “stopAllAnimations“, “pauseAllAnimations” and “resumeAllAnimations” actions in GameMachine
  • [NEW] Added new “lockAnimation“,”openLoop“, “closeloop“, “openSpeed“, “closeSpeed” parameters in Switch class
  • [IMPROVEMENT]        Now object icon markers take into account depth and perspective
  • [NEW] Added new “LockSpeed” and “lockLoop” parameters in Switch class
  • [NEW] Added “texture resolution” parameter into engine configuration