A Foggy Day
Since yesterday I’ve worked on a couple of shaders responsible of fog & atmosphere rendering.
From the release of the new build I’ve noticed some problems into setting correctly the fog: increasing the extinsion factor just a bit affects the sky color too much and details like clouds easly disappear, this wasn’t acceptable.
After some test and researches I’ve discovered imperfections into the scattering equations. I’ve corrected them and now all is perfect and more and more realistic.
I’ve also fixed some bug and crashes reported by users.
These fixes are available on the WIKI:
Do not esitate and continue to send me bug reports or suggestions for improving the engine.