In September I’m working on the new 1.03.00 version. The key feature I’m working on is the cutscene tool. This tool gives you the possibility to create realtime game cinematic cutscenes using the engine rendering power.
We are working on a new patch than will be released on monday. This is the second patch after the second build. This fact has convinced us that a new versioning system is needed. From today we will call all new versions with 3 numbers separated by dot:
Since yesterday I’ve worked on a couple of shaders responsible of fog & atmosphere rendering. From the release of the new build I’ve noticed some problems into setting correctly the fog: increasing the extinsion factor just a bit affects the sky color too much and details like clouds easly disappear, this wasn’t acceptable.
Today I would like to draw your attention on a clever, ingenious 3dsmax plugin made by my friends in Raylight. It is one of the most powerful (maybe the best) unwrappers available for the Autodesk package.